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Jumping Simulator

Jumping Simulator

A Roblox experience owned by Doomdays Studios.

SimulatorENsimulatorpet collectionleveling

Jumping Simulator is a Roblox experience in the simulator genre, created on 2020-09-11. It has accumulated 1,234,621 lifetime visits and holds 4,996 favorites. The game currently has 0 players online and maintains a 69% like percentage. The description notes an update on 9/29/20 regarding game pass fixes and inventory scrolling adjustments.

Description (written by the developer; not a statement by this register)

We're sorry about your stuff due to owner being banned. All your game pass will be carried over. 🌟Welcome to Jumping Simulator 🌟 👍🏻👍🏻👍🏻👍🏻👍🏻👍🏻👍🏻👍🏻👍🏻👍🏻 🐞 Enjoying the game? Leave a like 👍! It helps us out a lot 😃 💪Increase your Jumping Power 🏝️Level up to access new pets 🤑Level up for new trails [Update] * 9/29/20 - Fixed XP game pass - Fixed a few game pass that doesn't carry over to this - Increased Scrolling for Pets Inventory. This is the original game of jumping simulator.

Last updated by the developer 19 Jul 2022, 06:28 UTC.

0
playing (measured 11 Aug 2026, 00:36 UTC)
1,234,621
lifetime visits
69%
liked (2,005 👍 / 883 👎)
4,996
favourites (4.0 per 1k visits)
11 September 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 00:360first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Jetpack
350 R$
Premium
250 R$
Sprint
150 R$
Double XP
100 R$
Radio
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome519,216 · 0.00% win
Rebirth · progression170,448 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.