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Speed Simulator

Speed Simulator

A Roblox experience owned by GetCloud.

SimulatorENpet collectionobbyrebirth mechanic

Speed Simulator is a simulator experience created on September 11, 2020. The game has accumulated 87,686,862 lifetime visits and 51,869 favorites. Currently, zero users are playing. The title holds a 59% like percentage. Players purchase pets and rebirth to increase speed, unlocking new obbies.

Description (written by the developer; not a statement by this register)

⚡Purchase pets and rebirth to increase the amount of speed ! ⚡When you have enough, unlock obbies that lead to new obby! May you have fun with your friends!

Last updated by the developer 22 Feb 2023, 08:16 UTC.

0
playing (measured 10 Aug 2026, 17:46 UTC)
87,686,862
lifetime visits
59%
liked (15,604 👍 / 10,746 👎)
51,863
favourites (0.6 per 1k visits)
11 September 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:460first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

equip infinite pets
4,499 R$
earn triple speed
749 R$
super lucky opener
699 R$
equip +5 pets
649 R$
auto rebirth
499 R$
Lucky opener
349 R$
100 pet inventory
299 R$
equip +3 pets
299 R$
VIP
249 R$
earn double speed
199 R$
hatch 3 eggs
149 R$
auto speed tap
99 R$
zoom trail 1
50 R$
50 pet inventory
49 R$
25 pet inventory
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

5923 August 2026 — 59 % liked2 September 2026 — 59 % liked23 August 20262 September 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 58–60 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 13:3059no change
23 Aug 2026, 13:2159first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.