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Supermarket Tycoon!

Supermarket Tycoon!

A Roblox experience owned by Switch Co..

TycoonENretail managementmulti-level progressionphoto system

Description (written by the developer; not a statement by this register)

👋Welcome to Supermarket Tycoon! A multi-level tycoon game with new aspects to the tycoon genre! Have you ever wanted to be a wealthy retail tycoon owner? Get multiple stores to upgrade, with more to come! It's here, waiting for an owner like YOU to take over and restore it to its former success! Features: 💾Progress and settings autosave! 🌗Day and night cycle! 📸Innovative camera system with poses, stickers, text and more! 👥Share your photos with your friends! 🏙Multiple levels! Once you finish a building, there are more ready for you to run through! ⚔PvP (Or the option to turn it off if you're a peaceful dove) Join our group, and leave a 👍thumbs up, 🌟favorite, and 📶follow!

Last updated by the developer 4 Jul 2026, 21:07 UTC.

0
playing (measured 12 Aug 2026, 00:04 UTC)
123,067
lifetime visits
84%
liked (338 👍 / 65 👎)
1,080
favourites (8.8 per 1k visits)
11 September 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 00:040first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[SALE!] AUTO COLLECTOR!
300 R$
[SALE!] DOUBLE JUMP!
225 R$
[SALE!] 2X SPEED!
125 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome61,509 · 0.00% win
Take Photo! · other5,865 · 0.00% win
Rave Cave · other1,314 · 0.00% win
Meet Creators! · welcome446 · 0.00% win
Sinkhole · other187 · 0.00% win
Donor · other69 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8415 August 2026 — 84 % liked14 September 2026 — 84 % liked15 August 202614 September 2026
2 measurements spanning 30 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
14 Sept 2026, 10:4884no change
15 Aug 2026, 09:0884first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.