Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Ratdash: Sewer Deliveries

Ratdash: Sewer Deliveries

A Roblox experience owned by The Empire of CheeseLand.

Social & hangoutENhangouttemple of cleetus inspiredrats united inspired

Description (written by the developer; not a statement by this register)

It exists, will probably also be a cool hangout game once its finished temple of cleetus + rats united home inspired game if you wish to support us join the group here: https://www.roblox.com/groups/7692541/The-Empire-of-CheeseLand#!/about -- Certain overlaps may appear on certain devices and or with lowered graphics. NOTE: None of the mesh used has been made by us and is being sourced directly from the publically available marketplace. -- Credits: UHH158 - Head Developer, the sole developer for the most part beardy_dragon - Group Owner, helped with direction, manages the group

Last updated by the developer 19 May 2024, 12:47 UTC.

0
playing (measured 11 Aug 2026, 09:06 UTC)
8,556
lifetime visits
87%
liked (67 👍 / 10 👎)
64
favourites (7.5 per 1k visits)
11 September 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 09:060first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Jail Key
200 R$
Grilled Cheese Deluxe
100 R$
Donation
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

joined the game · welcome2,276 · 0.00% win
Where am I? · other241 · 0.00% win
YOU ARE GOING TO BRAZIL · other76 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.