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[HALLOWEEN!]MM2 Sandbox

[HALLOWEEN!]MM2 Sandbox

A Roblox experience owned by Modded Community V2.

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Description (written by the developer; not a statement by this register)

🔥Welcome To MM2 Sandbox!🔥 ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ 🔪Play rounds and be 1 out of 3 roles, try to survive from the Murderer! 🔪 ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ ➤ Collect coins To buy in-game Items!💰 ➤ Redeem codes for rewards!🔐 ➤ Collect exclusive items!🔪 ➤ Cool gameplay!🌟 ➤ Tons of awesome cases to open!💥 ➤ Make new friends!😄 ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ ⚡️Join the official group!⚡️ https://www.roblox.com/groups/7687329/Modded-Community-V2 ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ 👍 Like the game for more updates👍 ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ Update Log (Ver-5068) - New "Batwing" Gamepass! - Fixed "Shadow Item Pack" - HD Admin replaced with Khols Admin. - Made items off sale. -🌈 Prismatic Pack -⚡️Luger Pack -🔥 Rainbow Fire -🎮 Xbox Support --------------CREDITS-------------- Full users in the group -☃️ [Thunder]☃️- -🔨 [Spidere]🔨- -🔍 [Micro] 🔍- - 🔪 [Mighty]-🔪 Thanks to Micro_Super for the sheriff checker!

Last updated by the developer 20 Jul 2021, 04:56 UTC.

0
playing (measured 14 Aug 2026, 12:34 UTC)
5,436
lifetime visits
42%
liked (25 👍 / 35 👎)
49
favourites (9.0 per 1k visits)
12 September 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 12:340first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Sheriff Checker
200 R$
Donation
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Joined · welcome3,294 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.