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πŸ‘‘ SwordRoyale [BETA]

πŸ‘‘ SwordRoyale [BETA]

A Roblox experience owned by - epic gamer games -.

Fighting & PvPENbattle royalesword fightingbeta

Description (written by the developer; not a statement by this register)

βš”οΈ Welcome to SwordRoyale! We are a battle royale based sword fighting game that is currently in progress. Sword fight to be the last standing! βš”οΈ Updates: - Game's main system added - Game logo and icon made - New maps Upcoming: - Shop system - Inventory and quests - Redeemable codes - Spectate system - Settings GUI - Gamepasses The game is currently in progress. Buying a gamepass before they are made is NOT suggested. Built by: CodedThoughts, Scripted by: Graphics and GUI by: Owner: CodedThoughts Tags; SwordRoyale SwordRoyale SwordRoyale SwordRoyale SwordRoyale SwordRoyale SwordRoyale SwordRoyale

Last updated by the developer 17 Feb 2023, 02:51 UTC.

0
playing (measured 13 Aug 2026, 12:21 UTC)
469
lifetime visits
94%
liked (16 πŸ‘ / 1 πŸ‘Ž)
5
favourites (10.7 per 1k visits)
13 September 2020
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 12:210first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Custom Trail
900 R$
Custom Sign
900 R$
Icedagger
700 R$
Pan
429 R$
Boombox
400 R$
Bruh Sword
340 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You met a developer!0 Β· 0.00% win
You met a owner!0 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.