Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
shoot others and stay alive [REVAMP]

shoot others and stay alive [REVAMP]

A Roblox experience owned by Wave Entertainments.

ShooterENbattle royaleweapon grindingrevamp

Description (written by the developer; not a statement by this register)

👍 Like the game if you enjoyed playing! Welcome to shoot others and stay alive! Grind time to unlock weapons, or kill everyone that stands in your way! With over 25+ different weapons, the choice is yours. NOTE: All data has been reset for V2 release so it is fair for all players. We are also working on better mobile support, so please be patient. ❌ WARNING: To have the ability to teleport to spawn you must be over 50 health and and have been standing still (no jumping) for 3 seconds. This game is also still in testing so please expect bugs.❌ ✔️ RULES: -Audios played against Roblox TOS is not allowed. -Exploiting, lag switching and glitching is not allowed -Teaming is allowed ✨ RESTORES: -Dying to exploiters -Dying to intense lag (Submit all proof in our server WITH A VIDEO CLIP. WE DO NOT ACCEPT SCREENSHOTS)

Last updated by the developer 28 Jun 2026, 01:27 UTC.

0
playing (measured 11 Aug 2026, 08:15 UTC)
322,844
lifetime visits
40%
liked (639 👍 / 974 👎)
1,707
favourites (5.3 per 1k visits)
14 September 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 08:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

M82A1
900 R$
Rocket Launcher
750 R$
Minigun
600 R$
AUG
175 R$
Kriss Vector
100 R$
Radio
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Zombies Completionist · progression25 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.