Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
The Lion King 2D Roleplay

The Lion King 2D Roleplay

A Roblox experience owned by Lairo Studios.

RoleplayENThe Lion King2DRoleplay

The Lion King 2D Roleplay is a roleplay experience created on September 14, 2020. It has recorded 1,095,666 lifetime visits and 3,600 favorites. Currently, two users are playing. The game maintains a 51% like percentage. It is categorized under the roleplay genre.

Description (written by the developer; not a statement by this register)

Welcome to the lion king rp! You can Rp with yours friends or make a new friends! Rules:Don't ask about the admin or other ranks or ban,No Birth Rp,Pls Dont call someone Fake or Real Do just other rp This is a fangame of The Lion King. All credit goes to their creators. Also, any artists can message me if you want any of your art removed. or playing this game! Credit Goes to: Tlk,and other artist in game like Prince_Manticore(Developer) 🦁LOGS -Animals -New part of jungle

Last updated by the developer 24 Jan 2025, 21:53 UTC.

2
playing (measured 11 Aug 2026, 00:15 UTC)
1,095,566
lifetime visits
51%
liked (677 👍 / 655 👎)
3,601
favourites (3.3 per 1k visits)
14 September 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 00:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

All Pass
850 R$
Element Pass
300 R$
Premium pass
250 R$
Vip
150 R$
Mutation Lions
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Christmas Event · other493 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5114 August 2026 — 51 % liked3 September 2026 — 51 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 50–52 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 17:0051no change
14 Aug 2026, 14:4851first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Community wiki

the-lion-king.fandom.com26 active editors · 360,135 edits
3,985 articles

A fan-maintained encyclopedia this game has grown — measured from Fandom’s API. Not affiliated with Fandom.