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100 Stages, 1 Life.

100 Stages, 1 Life.

A Roblox experience owned by AbstractProductions.

ObbyENdifficulty chartone lifeprogressive stages

Description (written by the developer; not a statement by this register)

A nice challenge for you to play, you have to go through 100 stages, progressively getting harder, kind of like a Difficulty Chart Obby. The catch here is that... you have one life. Good luck, have fun. Note: PB means what your personal best is, not what your checkpoint is at. Additionally, there is badges for every color. 100 stages, no checkpoints... who will be the first to beat this? We'll find out... --==Credits==-- Jukereise - JToH Kit codychanisawesome - Builder N4_3 - Builder Zaikotic - Builder

Last updated by the developer 13 Jun 2023, 22:55 UTC.

0
playing (measured 11 Aug 2026, 04:31 UTC)
4,141
lifetime visits
63%
liked (60 👍 / 36 👎)
100
favourites (24.1 per 1k visits)
14 September 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 04:310first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

You beat Grey! · progression2,074 · 0.00% win
You beat Green! · progression1,233 · 0.00% win
You beat Yellow! · progression712 · 0.00% win
You beat Orange! · progression290 · 0.00% win
You beat Light Red! · progression163 · 0.00% win
You beat Red! · progression65 · 0.00% win
You beat Black! · progression31 · 0.00% win
You beat Pink! · progression21 · 0.00% win
You beat Purple! · progression16 · 0.00% win
You beat Blue! · progression15 · 0.00% win
You beat ALL 100 Stages! · progression15 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.