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Loot Lagoon 🏝️

Loot Lagoon 🏝️

A Roblox experience owned by the hagrid.

TycoonENtreasure huntingidle/clicker mechanicspirate theme

Description (written by the developer; not a statement by this register)

loot lagoon 🏝️ dig treasure. roll rare relics. build your hoard. grab your shovel and start digging around the lagoon for coins, chests, cursed relics, sea loot, and rare mutated treasures. sell your finds for gold, upgrade your gear, unlock new islands, and show off your best relics at your captain’s dock. but be careful — skeletons guard cursed treasure, and sharks circle the best ocean loot. ⚓ dig mounds 💎 find rare relics 🪙 sell treasure ⬆️ upgrade gear 🏝️ unlock islands 🦴 fight skeletons 🦈 escape sharks 🏴‍☠️ flex your hoard what’s the rarest thing you can find?

Last updated by the developer 28 Jun 2026, 16:39 UTC.

0
playing (measured 13 Aug 2026, 15:53 UTC)
1,541
lifetime visits
13%
liked (3 👍 / 21 👎)
147
favourites (95.4 per 1k visits)
14 September 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 15:530first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP Captain
799 R$
2x Luck
399 R$
2x Gold
399 R$
Bigger Bag
299 R$
Fast Dig
249 R$
Extra Relic Slots
249 R$
Auto-Sell Filters
249 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

first relic found · collection0 · 0.00% win
first dig · progression0 · 0.00% win
captain’s dock · collection0 · 0.00% win
sold your first haul · progression0 · 0.00% win
first upgrade · collection0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.