Gridiron Football!
A Roblox experience owned by Halt Studios & Sports.
SportsENAmerican FootballSports SimulationMultiplayer
Gridiron Football! is a sports experience created on 2020-09-14. It has accumulated 5,782,905 lifetime visits and 9,124 favorites. The game holds a 73% like percentage. Currently, zero users are playing. The description highlights NFL-based gameplay, AI opponents, and cross-platform support for Xbox, PC, and controllers.
Description (written by the developer; not a statement by this register)
Update 6/5/21 Play with or against your friends in a quick game of NFL based American Football! 🏈FEATURES🏈 -Play with and against fully AI football players! -Custom Play Calling at the Line of scrimmage! -More mobile friendly QB mechanics! -Receiver Football Jukes! -Touchdown Celebrations -Global Leaderboards! -Badges for becoming a Global Leader -Admin Commands in VIP Servers! and much much more! 𝗫𝗕𝗢𝗫, 𝗣𝗖 𝗔𝗡𝗗 𝗖𝗢𝗡𝗧𝗥𝗢𝗟𝗟𝗘𝗥 Keybinds can be customized through the Controls UI. Beware of binding two actions that can be used at the same time to the same Button. Ex Binding shiftlock to R2 on controller. R2 is roblox default click. Please report any bugs or suggestions that you encounter here - https://www.roblox.com/groups/6235152/Halt-Studios#!/about
Last updated by the developer 23 Mar 2022, 14:19 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 14:17 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 24 Aug 2026, 00:31 | 73 | no change |
| 14 Aug 2026, 00:30 | 73 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.