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FFA Fighterz (New Map + Badges?)

FFA Fighterz (New Map + Badges?)

A Roblox experience owned by Project Making.

Fighting & PvPENremasterbug fixesdonation request

Description (written by the developer; not a statement by this register)

This is a Old Game Created by Xoxofoxh3 Remasters by xoxofoxh3 cause he made a group and now this will be updated normally and cool as normal :) VERSION: 6.4.1 (Bugs Fixed List) Removed the bush. Character somehow killing from the grave. The death chat not saying the other funni. Deaths and kills not being counted. Gui glitching out of existence. Players getting flung to the moon. Players glitching under the map. Players simotainusly dancing while dying. Players meeting billy. Fixed bob the thing that's never seen. Bob is now seen. The leaderboard not being visible. Spawns weren't added so I re added them, aswell as fixed the animation bugs. P.s (Requesting donations :D)

Last updated by the developer 4 Feb 2024, 01:13 UTC.

0
playing (measured 15 Aug 2026, 16:16 UTC)
225
lifetime visits
100%
liked (4 👍 / 0 👎)
6
favourites (26.7 per 1k visits)
14 September 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Aug 2026, 16:160first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Donation to the creators
286 R$
A donation for to help the creator with his game
143 R$
20 roux for donate
20 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

The cave? · secret3 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.