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Guilty Gear Roblox

Guilty Gear Roblox

A Roblox experience owned by Harry's Studio.

Fighting & PvPEN2D fightingGuilty GearRoFighters

Description (written by the developer; not a statement by this register)

RoFighters! (Azure 2) is currently in development. Feel free to join the group and server for early access, development news, and more! https://www.roblox.com/groups/15262009/RoFighters#!/about [Rebind controls in Settings > Change Keys] -=Controls=- U = (L)ight attack I = (M)edium attack O = (H)eavy attack P = (S)pecial / Grab J = Taunt Space or holding back = Block Double tap A/D = Dash S = Crouch You can do motion inputs (Down > Forward > Attack for a different special)

Last updated by the developer 29 Sept 2025, 12:53 UTC.

2
playing (measured 11 Aug 2026, 01:05 UTC)
317,785
lifetime visits
87%
liked (2,059 👍 / 320 👎)
9,658
favourites (30.4 per 1k visits)
15 September 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 01:050first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

500r donation
500 R$
donation
200 R$
Unlock Order Oath
50 R$
exactly 30r donation
30 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Overcome Atac Machine · progression8,092 · 0.00% win
Order Challenge · other17 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8715 August 2026 — 87 % liked25 August 2026 — 87 % liked4 September 2026 — 87 % liked15 August 20264 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 02:5187no change
25 Aug 2026, 01:0087no change
15 Aug 2026, 00:3887first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.