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Animal Life Simulator

Animal Life Simulator

A Roblox experience owned by Click Me!.

RoleplayENanimal roleplaypet adoptionleveling system

Animal Life Simulator is a roleplay experience created on 2020-09-16. The game has accumulated 23,993,593 lifetime visits and 85,292 favorites. It maintains a 77% like percentage. Currently, zero users are playing. The description highlights pet adoption and riding mechanics.

Description (written by the developer; not a statement by this register)

Explore, roleplay, and live life as an Animal! Adopt your own pet animal as a parent or get adopted! 🐾 RIDE - AS A BABY 👶 click a parent twice to ride and AS A PARENT 👩‍👦 click a baby twice to ride (PC) CONTROLS: E - Attack Shift - Run/Walk R - Sit T - Rest *You gain EXP to level up per hit to players and attack posts!* Credit to Animal Simulator for the inspiration on ideas in this game!

Last updated by the developer 12 Sept 2021, 17:59 UTC.

0
playing (measured 10 Aug 2026, 16:21 UTC)
23,993,593
lifetime visits
77%
liked (40,702 👍 / 12,484 👎)
85,286
favourites (3.6 per 1k visits)
16 September 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:210first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

13x EXTRA EXP
2,700 R$
10x EXTRA EXP
1,200 R$
8x EXTRA EXP
800 R$
6x EXTRA EXP
600 R$
4x EXTRA EXP
350 R$
BOOMBOX (PLAY MUSIC!)
250 R$
Exclusive Animals
250 R$
2x EXTRA EXP
200 R$
SUPER SPEED
199 R$
FIREBALL
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

7713 August 2026 — 77 % liked23 August 2026 — 77 % liked2 September 2026 — 77 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 76–78 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 16:2277no change
23 Aug 2026, 16:0777no change
13 Aug 2026, 16:0277first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.