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💪 Lift Legends Simulator

💪 Lift Legends Simulator

A Roblox experience owned by Antiael Games.

SimulatorENfitnessclickercombat

Lift Legends Simulator is a simulator experience created on 2020-09-19. It has accumulated 64,792,802 lifetime visits and 369,368 favorites. Currently, 3 users are playing. The experience holds a 90% like percentage. Players lift weights to gain strength, fight others, and rebirth to rank up on the leaderboard.

Description (written by the developer; not a statement by this register)

💪 Lifting your way to Legendary Muscle! 💪 ✨ Premium Roblox users receive more Energy! 🔥 Lift Weights by Tapping to gain Strength! 👑 Gain Muscle and Power! ⚔️ Fight other Players! ⚡ Rebirth and become a Legend! 🏆 Rank up on the Leaderboard ✅ Follow new updates on my Twitter! 🎁 Join the Antiael Games group for Group Rewards!

Last updated by the developer 6 Jun 2022, 18:53 UTC.

3
playing (measured 10 Aug 2026, 14:08 UTC)
64,792,802
lifetime visits
90%
liked (165,197 👍 / 17,868 👎)
369,324
favourites (5.7 per 1k visits)
19 September 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:080first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Infinite Energy
749 R$
Dual Weights
499 R$
VIP
399 R$
x5 Beast Souls
399 R$
Auto Rebirth
399 R$
Auto Click
399 R$
Auto Buy
399 R$
Fast Lifting
399 R$
Auto Sell
299 R$
Triple Egg
299 R$
+5 Pets
299 R$
Zones Unlocked
299 R$
+500 Storage
229 R$
Luck
199 R$
Double Coin
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome16,985,378 · 73.5% win
Level 5 Strength · progression9,684,301 · 40.8% win
Level 25 Strength · progression6,492,737 · 16.3% win
1 Beast Kill · other5,294,315 · 8.2% win
Level 100 Strength · progression3,950,402 · 16.3% win
1 Player Kill · other2,979,700 · 0.00% win
5 Player Kills · progression1,052,374 · 0.00% win
100 Beast Kills · progression723,607 · 0.00% win
25 Player Kills · other271,846 · 0.00% win
100 Player Kills · progression44,696 · 0.00% win
10,000 Beast Kills · progression2,592 · 0.00% win
100,000 Beast Kills · progression29 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9023 August 2026 — 90 % liked2 September 2026 — 90 % liked23 August 20262 September 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 13:5390no change
23 Aug 2026, 13:4990first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.