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💪 Lift Legends Simulator

💪 Lift Legends Simulator

A Roblox experience owned by Antiael Games.

SimulatorENfitnessclickercombat

Lift Legends Simulator is a simulator experience created on 2020-09-19. It has accumulated 64,792,802 lifetime visits and 369,368 favorites. Currently, 3 users are playing. The experience holds a 90% like percentage. Players lift weights to gain strength, fight others, and rebirth to rank up on the leaderboard.

Description (written by the developer; not a statement by this register)

💪 Lifting your way to Legendary Muscle! 💪 ✨ Premium Roblox users receive more Energy! 🔥 Lift Weights by Tapping to gain Strength! 👑 Gain Muscle and Power! ⚔️ Fight other Players! ⚡ Rebirth and become a Legend! 🏆 Rank up on the Leaderboard ✅ Follow new updates on my Twitter! 🎁 Join the Antiael Games group for Group Rewards!

Last updated by the developer 6 Jun 2022, 18:53 UTC.

3
playing (measured 10 Aug 2026, 14:08 UTC)
64,792,802
lifetime visits
90%
liked (165,178 👍 / 17,864 👎)
369,175
favourites (5.7 per 1k visits)
19 September 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:080first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Infinite Energy
749 R$
Dual Weights
499 R$
Auto Buy
399 R$
x5 Beast Souls
399 R$
Fast Lifting
399 R$
VIP
399 R$
Auto Click
399 R$
Auto Rebirth
399 R$
Zones Unlocked
299 R$
Auto Sell
299 R$
Triple Egg
299 R$
+5 Pets
299 R$
+500 Storage
229 R$
Luck
199 R$
Double Coin
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome16,986,045 · 89.4% win
Level 5 Strength · progression9,684,580 · 38.3% win
Level 25 Strength · progression6,492,919 · 21.3% win
1 Beast Kill · other5,294,526 · 12.8% win
Level 100 Strength · progression3,950,514 · 0.00% win
1 Player Kill · other2,979,720 · 0.00% win
5 Player Kills · progression1,052,375 · 0.00% win
100 Beast Kills · progression723,638 · 0.00% win
25 Player Kills · other271,846 · 0.00% win
100 Player Kills · progression44,696 · 0.00% win
10,000 Beast Kills · progression2,594 · 0.00% win
100,000 Beast Kills · progression29 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9023 August 2026 — 90 % liked2 September 2026 — 90 % liked12 September 2026 — 90 % liked22 September 2026 — 90 % liked2 October 2026 — 90 % liked12 October 2026 — 90 % liked22 October 2026 — 90 % liked1 November 2026 — 90 % liked23 August 20261 November 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 14:1590no change
22 Oct 2026, 14:0890no change
12 Oct 2026, 14:0690no change
2 Oct 2026, 14:0590no change
22 Sept 2026, 14:0490no change
12 Sept 2026, 14:0190no change
2 Sept 2026, 13:5390no change
23 Aug 2026, 13:4990first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.