The Witching Hour Remastered
A Roblox experience owned by Nexus Development.
HorrorENremasterhalloweenlegacy
Description (written by the developer; not a statement by this register)
The Witching Hour Remastered is a remaster of the original Halloween 2013: The Witching Hour by the Roblox Games Team in 2013. The game was made without access to the code or models of the original game, using only video references of the original game. Now you can fully play or replay the original game from 2013 with the technologies of 2020! The credits of the game are available in-game due to how many contributed to the project. Special thanks to konlon15 for the original work no the remaster, including remaking most of the original user interfaces, dialogs, and quests. See the credits ingame about how to view the source on GitHub.
Last updated by the developer 23 Jun 2023, 23:19 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 15:37 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 27 Aug 2026, 20:04 | 94 | no change |
| 17 Aug 2026, 19:53 | 94 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.