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The Witching Hour Remastered

The Witching Hour Remastered

A Roblox experience owned by Nexus Development.

HorrorENremasterhalloweenlegacy

Description (written by the developer; not a statement by this register)

The Witching Hour Remastered is a remaster of the original Halloween 2013: The Witching Hour by the Roblox Games Team in 2013. The game was made without access to the code or models of the original game, using only video references of the original game. Now you can fully play or replay the original game from 2013 with the technologies of 2020! The credits of the game are available in-game due to how many contributed to the project. Special thanks to konlon15 for the original work no the remaster, including remaking most of the original user interfaces, dialogs, and quests. See the credits ingame about how to view the source on GitHub.

Last updated by the developer 23 Jun 2023, 23:19 UTC.

0
playing (measured 10 Aug 2026, 15:37 UTC)
5,773
lifetime visits
94%
liked (132 👍 / 8 👎)
342
favourites (59.2 per 1k visits)
20 September 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:370first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Bloxkin Collector · collection32 · 0.00% win
The Portal · progression31 · 0.00% win
Beyond The Rocks · secret25 · 0.00% win
Bloxhilda's Revenge · progression5 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9417 August 2026 — 94 % liked27 August 2026 — 94 % liked17 August 202627 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
27 Aug 2026, 20:0494no change
17 Aug 2026, 19:5394first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.