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The Scary Elevator

The Scary Elevator

A Roblox experience owned by DYDYNJA Fans!.

Description (written by the developer; not a statement by this register)

Welcome to the Scary Elevator! Survive to get points and buy items from the shop. Will you find out what happened and stop the evil? If you find bugs, report them on the group wall. !!!!NOTE!!!! THIS GAME IS NOT GETTING ANYMORE UPDATES! YOU CAN STILL PLAY THE GAME, HOWEVER IT WILL REMAIN THE SAME AS IT IS CURRENTLY FOREVER. Don't forget to check out The Impossible Elevator! Credits: DYDYNJA - Owner, Lead Developer, Lead Scripter, Shop Maker StarteRazvi - Thumbnails, Floor Helper, Lobby Maker, Scripter, Decorations, Game tester Mr_Sandwich1234 - House, Cemetery Floors ❗ SHUTDOWN = UPDATE ❗ Shoutout to Crappy_56 for suggesting some floors and the Evil Nun Killer

Last updated by the developer 2 Mar 2026, 08:34 UTC.

0
playing (measured 30 Aug 2026, 02:32 UTC)
1,458
lifetime visits
67%
liked (8 👍 / 4 👎)
13
favourites (8.9 per 1k visits)
20 September 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
30 Aug 2026, 02:320first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Boombox
150 R$
VIP
100 R$
2X speed
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Beta player239 · 0.00% win
???31 · 0.00% win
You met the Owner!18 · 0.00% win
Alpha Player11 · 0.00% win
You completed the secret obby!6 · 0.00% win
?????6 · 0.00% win
Game Master5 · 0.00% win
Completed Killer Maze3 · 0.00% win
You unlocked the hidden room!2 · 0.00% win
Master Survior1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.