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Untamed Animals

Untamed Animals

A Roblox experience owned by Untamed Planet.

RoleplayENanimal roleplaypet adoptionnature conservation

Untamed Animals is a roleplay experience created on 2020-09-21. It has accumulated 37,857,509 lifetime visits and 205,678 favorites. The game currently has 1 player online. It holds a 68% like percentage. The description mentions adopting pets, exploring worlds, and completing quests. A portion of sales supports wildlife projects.

Description (written by the developer; not a statement by this register)

Adopt pet animals, Roleplay with your friends, Explore the world and save the planet! 🦁🐨🙊 🦦 Save baby animals and rehabilitate them back to health! 🐧 Roleplay as your favorite animal! 🌎 Explore many different worlds! 📖 Complete quests and get rewards! A portion of all sales goes towards supporting real-life projects that protect Mother Nature and wildlife! #PlayToProtect 🐦 Follow us on Twitter for news and cool content! @untamedroblox! 🎉 Click the Follow button for update notifications! 📢 Join our Community Server to meet our amazing community!

Last updated by the developer 16 Jan 2024, 09:49 UTC.

1
playing (measured 10 Aug 2026, 16:16 UTC)
37,857,509
lifetime visits
68%
liked (28,259 👍 / 13,139 👎)
205,486
favourites (5.4 per 1k visits)
21 September 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:160first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Champion (VIP)
499 R$
Food Radar
299 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

VIP · other10,640 · 0.00% win
Alpha Tester · other0 · 0.00% win
BetaTester · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6823 August 2026 — 68 % liked2 September 2026 — 68 % liked12 September 2026 — 68 % liked22 September 2026 — 68 % liked2 October 2026 — 68 % liked12 October 2026 — 68 % liked22 October 2026 — 68 % liked23 August 202622 October 2026
7 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 67–69 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 15:1668no change
12 Oct 2026, 15:0868no change
2 Oct 2026, 15:0768no change
22 Sept 2026, 15:0668no change
12 Sept 2026, 15:0568no change
2 Sept 2026, 15:0268no change
23 Aug 2026, 14:5168first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.