Goblin Hordes (Beta Release)
A Roblox experience owned by Swish Development.
Tower defenseENtower defensemelee combatRPG
Description (written by the developer; not a statement by this register)
This is a beta release of Goblin Hordes, an original Swish Development Roblox game. *NEW UPDATE* Wall Repairing - Equip a Hammer from your inventory and click on a damaged/destroyed wall to repair it! Helpful Tips: - Press the 'F' key on your keyboard to open your inventory - Select a weapon to activate it - Press the 'E' key with a weapon activated to equip/sheath it - Click on a wall with a hammer equipped to repair it - When you level up, click the Ability Points button to distribute new points and strengthen your player! - Wisdom, Intelligence, and Charisma currently do not have an effect on gameplay. They will be added in future updates. - Work together to defeat Hordes of Goblins! Goblin Hordes is a combination of hard core melee fighting, strategy and RPG. Retake control of the fort overrun by goblins and then defend the fort against waves of pesky goblins. Fortify the walls as the goblins bash through and use strategic battle plans to take care of the Shama
Last updated by the developer 8 Jun 2017, 15:41 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 25 Aug 2026, 11:17 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.