Roblox RegisterIndependent record of Roblox groups Β· not affiliated with Roblox Corporation
Family Blox πŸ‘¨β€πŸ‘©β€πŸ‘¦ RP

Family Blox πŸ‘¨β€πŸ‘©β€πŸ‘¦ RP

A Roblox experience owned by TheFoxInTheBox Games.

RoleplayENfamily simulationavatar customizationsocial hangout

Description (written by the developer; not a statement by this register)

Welcome to Family Blox, Have a family, and hang out with your friends! Roleplay, chat, have a baby, buy different items, customize your avatar, buy a house, and explore the map. Have fun! πŸ‘ If you like the game, press the thumb up button! ⭐ Support the game by giving it a LIKE and FAVORITES! πŸ”” Press the FOLLOW button to receive a notification when a new update arrives 🐦 Follow us on Roblox or on our social media to keep up to date with our updates 🎁 Join our community on our group: https://www.roblox.com/groups/7829734/Time-to-Play Studios#!/about

Last updated by the developer 12 Sept 2024, 21:56 UTC.

0
playing (measured 10 Aug 2026, 15:34 UTC)
10,265,323
lifetime visits
40%
liked (2,185 πŸ‘ / 3,226 πŸ‘Ž)
272,891
favourites (26.6 per 1k visits)
22 September 2020
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:340first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Admin | ;cmds
850 R$
Troll Pack!
550 R$
FLYING CLOUD
299 R$
VIP
225 R$
BOOMBOX
199 R$
Premium Hats
99 R$
Gravity Coil
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Jonined Badge Β· welcome536,278 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

4013 August 2026 β€” 40 % liked23 August 2026 β€” 40 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between β€” snapshots are recorded only when a count changes, so gaps mean β€œno change observed”, never β€œinterpolated”. The vertical axis spans 39–41 and does not start at zero.
Measurement log β€” every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 20:0740no change
13 Aug 2026, 20:0640first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.