Thunder's TROLL Difficulty Chart Obby
A Roblox experience owned by Thunder's Obbies.
ObbyENtrolldifficulty chartparkour
Thunder's TROLL Difficulty Chart Obby is an obby experience created on 2020-09-22. The game has accumulated 1,646,523 lifetime visits and 1,346 favorites. It currently has 0 players online. The title indicates a focus on difficulty and platforming challenges.
Description (written by the developer; not a statement by this register)
Welcome to Thunder's TROLL Dco. Watch your every step anything can OOF you. Can you survive and overcome every challenge you face? Dislikes are because of people who believe the game is too difficult, are you one of those... or are you one of the pros? 🎊 THANK YOU FOR 1 MILLION VISITS! 🔨 Updates: 0.5 VIP server Admin Commands! 0.4 Fixed the tp at 22 0.3 Game nerfed 0.2 Fixed teleporter at 3 different stages 0.1 Game Release Tags (Ignore): obby difficulty chart platformer wallhop wrap truss ladder flick wraparound glitch stage obby parkour MGDCO Max's Glitch Per Difficulty Chart Obby TOH DCO platformer adventure speed run time trial thunder thunder obby adventure difficulty chart parkour no jump rage hard fun challenging tower towers impossible insane intense unbeatable wraparound, master obstacle course extreme difficult
Last updated by the developer 27 Dec 2024, 04:35 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 15:46 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.