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Anime Legacy

Anime Legacy

A Roblox experience owned by Crescent Studio.

Fighting & PvPENcombatskill-basedanime

Anime Legacy is a fighting-pvp experience created on 2020-09-22. The game has recorded 3,550,002 lifetime visits and holds 31,615 favorites. Currently, zero users are playing. The title maintains a 68 percent like percentage. Crescent Studio operates the associated group and account.

Description (written by the developer; not a statement by this register)

🔥 V14.00 🔥 🎮 📱 Compatible! ❌BOOSTING IN PVP IS NOT ALLOWED❌ ❓ MAKE SURE TO OPEN HELP MENU ❓ --- [[ Info ]] --- 💭 Chat : bmrK9QwYeA 🐣: CrescentStudio_ 💭 RobloxGroup: Crescent Studio 💭 Game Group: https://www.roblox.com/My/Groups.aspx?gid=2870786 ⚙ Default Keys: Skill 1 = Z Skill 2 = X Skill 3 = C Mode = V Combat = Mouse1 Sprint = Shift LockOn = Scroll wheel Guard = F Dash = Q

Last updated by the developer 30 Sept 2025, 10:18 UTC.

0
playing (measured 10 Aug 2026, 18:00 UTC)
3,550,002
lifetime visits
68%
liked (7,954 👍 / 3,700 👎)
31,602
favourites (8.9 per 1k visits)
22 September 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:001first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Private Server
600 R$
2x Coins (Inf)
500 R$
Toxic Emotes Pass
300 R$
Character Bundle #4
250 R$
Character Bundle #3
250 R$
Character Bundle #2
250 R$
Character Bundle #1
250 R$
Character Bundle #5
250 R$
Character Bundle #6
250 R$
Character Bundle #7
250 R$
Double Voting Power
60 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome To Anime Legacy · welcome747,187 · 66.7% win
Quest Hunter · other59,288 · 0.00% win
Max Level! · progression3,526 · 0.00% win
Shenlong · other3,233 · 0.00% win
Ranked Master · progression2,803 · 0.00% win
L Badge · other1,576 · 0.00% win
Closed Beta Tester · other408 · 0.00% win
2V2 Master · other65 · 0.00% win
Tempest Badge · other61 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6814 August 2026 — 68 % liked3 September 2026 — 68 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 67–69 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 04:2368no change
14 Aug 2026, 04:2168first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.