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πŸŽƒ Nightfall

πŸŽƒ Nightfall

A Roblox experience owned by Horror Playhouse.

ShooterENbattle-royalehorrorco-op

Description (written by the developer; not a statement by this register)

Nightfall is a fast pace battle-royale game. Your goal is to gear up and fight throughout the night to become the last player standing. Fight alongside friends in duos and squads party modes! Beware, the monsters lurk in the fog, it's not just the players you should be concerned about... Premium member rewards: + 50 Coins each round + Level Increase Follow the developers: @xC_aleb - Lead Developer (Game Designer/Director) @realMadpoint - Lead Developer (Programmer) @AfghanHonor - Community Manager (Game Designer/Manager) @Desire_RBLX - Developer (Modeler/Grpahics/UI) Wins don't count in VIP Servers. Inspired by Anarchy & The Purge. Nightfall - Community Update 1.1 + Released Beta

Last updated by the developer 5 Feb 2021, 17:23 UTC.

0
playing (measured 18 Aug 2026, 07:05 UTC)
3,641
lifetime visits
48%
liked (32 πŸ‘ / 35 πŸ‘Ž)
174
favourites (47.8 per 1k visits)
23 September 2020
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
18 Aug 2026, 07:050first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

[CLASS] Harley Quinn
1,800 R$
[CLASS] The Joker
1,200 R$
[OP!] Minigun
800 R$
2X Coins
750 R$
2X Exp
500 R$
VIP
200 R$
Double Jump
200 R$
Invisibility
200 R$
Grenade
150 R$
Throwable Knife
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Nightfall Β· welcome2,684 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.