[VENT!] AMONG US ROLEPLAY
A Roblox experience owned by Omg Real Games.
RoleplayENAmong UsRoleplayVenting
[VENT!] AMONG US ROLEPLAY is a roleplay experience created on 2020-09-23. It has accumulated 19,157,058 lifetime visits and 65,188 favorites. The game holds a 65% like percentage. Currently, zero users are playing. The description highlights interactive roleplay elements, including venting mechanics added on 8/11/2024.
Description (written by the developer; not a statement by this register)
AMONG US ROLEPLAY RP 8/11/2024 > ADDED VENTING > FIXED ADMIN Welcome to an interactive Among Us roleplay! In this game you can explore, become your favorite character, and interact with many among us objects Tags(ignore) RTHRO , Among Us , Among Us Roleplay, Among Sus , CrewMate, Among Us RP , InnerSloth , Impostor , Among Us Hide Seek , Survive Among Us , Among Us Obby , Hangout, ROLEPLAY , RP , Free Admin , Free VIP , Free VIP Server , Abuse Admin , Moderator , RP , UGC , ninja , fortnite , front page , jailbreak , meep city , meep , adopt me , choices , choose , floor is lava , lava jumps , long obby , obey , parkour, parkur , parkor , mega fun easy obby , mega fun and easy obby , easy obby , fun obby , friendly game , colorful obby , booga booga , adopt me , fast obby , popular , RTHRO , lava , jumps , easy , fun , mega , easy obby, super mega easy obby , granny ,vc
Last updated by the developer 9 Apr 2025, 17:29 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 17:34 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 23 Aug 2026, 16:51 | 65 | no change |
| 13 Aug 2026, 16:49 | 65 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.