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[UGC] Ro-Bio: The Biotics Experiment

[UGC] Ro-Bio: The Biotics Experiment

A Roblox experience owned by Ro-Bio: Laboratory Group.

HorrorENhorrorsimulationexperiment

[UGC] Ro-Bio: The Biotics Experiment is a horror experience created on 2020-09-23. The game has accumulated 921,967 lifetime visits and 7,180 favorites. Currently, zero users are playing. The title holds a 73% like percentage. It is categorized under the horror genre within the Roblox platform.

Description (written by the developer; not a statement by this register)

Welcome to Ro-Bio: The Virus Experiment, also known as Ro-Bio: Improved 3! This game will be a upgrade from the last Ro-Bio Game. Anyways, Enjoy! This game is inspired off ro bio and the sleep experiment Tags: Viral, Experiment, Science, Ro-Bio, RoBio, RoBots, Ro Bots, Ro droids, Sleep, The sleep experiment

Last updated by the developer 14 Dec 2024, 00:44 UTC.

0
playing (measured 10 Aug 2026, 17:19 UTC)
921,967
lifetime visits
73%
liked (1,332 👍 / 489 👎)
7,177
favourites (7.8 per 1k visits)
23 September 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:190first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Abuser Admin
30,000 R$
Player Injector
799 R$
Super Viruses
500 R$
Nuclear Viruses
399 R$
Ultra
79 R$
Orbox
79 R$
Oella
79 R$
Customise
49 R$
Sprint
49 R$
Hazmat
45 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome441,960 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.