Roblox RegisterIndependent record of Roblox groups Β· not affiliated with Roblox Corporation
Speed Run XVI πŸƒ

Speed Run XVI πŸƒ

A Roblox experience owned by wondirii //.

ObbyENparkourspeed runobby

Description (written by the developer; not a statement by this register)

brought it back, the version in-game is a revamp that was a work in progress but got cancelled, this was closed for a while but i decided i'd bring it back just for archive purposes, i probably won't be updating this much if at all, so if anything happens to be broken, it likely will not be fixed. i also added the old halloween 2020 levels back into here if you care about that lol ---- Welcome to the sixteenth installment of Speed Run! Run through 60 new levels to victory, will you be able to make it to the end? Find out and play now! tags: obby, speed, speed run, run, easy, hard, fast, running, parkour, runner, quick, fast paced

Last updated by the developer 23 Feb 2026, 23:31 UTC.

0
playing (measured 12 Aug 2026, 15:48 UTC)
194,104
lifetime visits
57%
liked (195 πŸ‘ / 145 πŸ‘Ž)
621
favourites (3.2 per 1k visits)
24 September 2020
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 15:480first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Magic Carpet
525 R$
Gravity Coil
175 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Speed Run XVI! Β· welcome97,127 Β· 0.00% win
Halfway There! Β· progression2,061 Β· 0.00% win
Winner! Β· progression925 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.