Tower of Parkour 2 [FREE VIP SERVERS]
A Roblox experience owned by Tower of Parkour.
ObbyENparkourtower climbinginspired by Tower of Hell
Tower of Parkour 2 [FREE VIP SERVERS] is an obby experience created on 2020-09-24. It has accumulated 16,206,274 lifetime visits and 614,690 favorites. The game holds a 68% like percentage. Currently, zero users are playing. The description notes a checkpoint-per-tower mechanic and difficulty tiers ranging from easy to insane.
Description (written by the developer; not a statement by this register)
[RAGE WARNING] Tower of Parkour 2 - Make sure to enable Notifications to be the first to hear about new updates!🔔 - Please like👍 and favorite⭐, it helps us a lot! Your progress saves when you leave the game 📈 This obby has a different concept compared to other obby's.... There's one checkpoint per tower and every tower counts as a level! 📈 💡This game has these different levels!💡 Easy level 1-5 😄 Normal level 6-10 🙂 Hard level 11-15 😠 Insane 16-19 😡 [More stages in progress! 🛠️] [inspired by Tower of Hell] Get ready for the ultimate Obby challenge! Inspired by Tower of Hell, this game will test your skills as you jump and climb through Towers. Each Tower is its own level, and with only one checkpoint per Tower, every move counts! Start easy, then push through Medium Obby, Hard Obby, Impossible Obby, and even the Insane Obby! Can you reach the top? Like 👍, favorite ⭐, and turn on notifications 🔔 so you never miss an update! Play now and prove you're the best!
Last updated by the developer 27 Dec 2025, 03:58 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 17:30 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.