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Flesh: Year 5000

Flesh: Year 5000

A Roblox experience owned by Flesh Community.

SurvivalENzombiesurvivalpost-apocalyptic

Description (written by the developer; not a statement by this register)

This game is highly targeted to ages 13+! This game does have content not suitable for ages under 13. Credit to free model creators. Notify me if there is any bugs. I won’t respond to your message if I can’t. It is year 5000. Almost all of ROBLOX’S civilization is gone. In the year 4086 the outbreak known as “The Infestation” has expanded worldwide. However you wake up in a place called “The Afterlife” This place is covered by a thing called the “Danger Zone” The Danger Zone is a very dangerous place where only a monstrosity exists full of dangers. The Danger Zone is the only way out however, if you want to escape from there you have to do everything you can to survive The Danger Zone to see what is out there. The outside world is very dangerous and its up to you to escape. Notes: You lose all of your items when you die, unless if you own the pass. Notice: Game made by XxScottieBoixX. This game is critically in alpha and will be updated.

Last updated by the developer 28 Aug 2021, 00:55 UTC.

0
playing (measured 24 Aug 2026, 23:53 UTC)
414
lifetime visits
100%
liked (5 👍 / 0 👎)
2
favourites (4.8 per 1k visits)
24 September 2020
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
24 Aug 2026, 23:530first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Donator
35 R$
Keep inventory
25 R$
Starter Sword
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

THE OUTSIDE WORLD · progression7 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.