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Erkryte Adventures 2

Erkryte Adventures 2

A Roblox experience owned by Studio Inventions.

AdventureENroguelikeopen-worldcombat

Description (written by the developer; not a statement by this register)

>> This is a roguelike game with little handholding. << Inspired by Rogue Lineage and Deepwoken. Visit an open-world landscape covered with danger and foreign creatures. Players advance by mastering the ways of combat and seeking mentors to further their education in the world of Erkryte. The opportunities are limitless. __ Credits to Blotnik for Clothing Studio Inventions 2018 - 2026 (C)

Last updated by the developer 6 Jul 2026, 17:43 UTC.

0
playing (measured 11 Aug 2026, 09:47 UTC)
163,355
lifetime visits
46%
liked (442 👍 / 518 👎)
1,396
favourites (8.5 per 1k visits)
25 September 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 09:470first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Name Choice
250 R$
Expressive Emotes
150 R$
Roleplay Emotes
150 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Explorer · welcome407 · 0.00% win
Spartan · other294 · 0.00% win
Abandoned Lineage · other292 · 0.00% win
Resurrected · other59 · 0.00% win
2025 Halloween · other2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

4615 August 2026 — 46 % liked25 August 2026 — 46 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 45–47 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 06:3446no change
15 Aug 2026, 06:3346first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.