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Mall Tycoon

Mall Tycoon

A Roblox experience owned by Grandma's Favourite Games.

TycoonENtycoonmanagementbuilding

Mall Tycoon is a tycoon experience created on 2020-09-25. It has 434,015,645 lifetime visits, 362 concurrent players, a 93% like percentage, and 1,277,814 favorites.

Description (written by the developer; not a statement by this register)

Lagging? Make a FREE VIP server Create your own personalized Mall, with over 35 stores to choose from. Hey, look at that… some people are starting to visit your mall! 🏨🚶‍♂‍🚶‍♀‍ Build the correct types of stores to keep your customers happy. These customers are not easy to please but if you manage to do so you will be rewarded with large TIPS! Wow, more customers are coming to your mall… 🏨🚶‍♂‍🚶‍♀‍ 🚶‍♂‍🚶‍♀‍ 🚶‍♂‍🚶‍♀‍ Paint your walls and decorate your mall so it is unique. Unlock a variety of awesome set pieces at the end of every floor. Now your mall is getting really busy… 🏨🚶‍♂‍🚶‍♀‍ 🚶‍♂‍🚶‍♀‍ 🚶‍♂‍🚶‍♀‍ 🚶‍♂‍🚶‍♀‍ 🚶‍♂‍🚶‍♀‍ 🚶‍♂‍🚶‍♀‍ 🚶‍♂‍🚶‍♀‍ 🚶‍♂‍🚶‍♀‍ Create all 12 floors then stand on the roof and look out into the distance. You are a champion; you have conquered the Roblox Mall. Everything the light touches is your kingdom (except all the other malls, the road, and generally anything not within the area of your Mall).

Last updated by the developer 1 Jul 2026, 10:59 UTC.

160
playing (measured 4 Sept 2026, 01:50 UTC)
434,445,142
lifetime visits
93%
liked (415,132 👍 / 30,338 👎)
1,278,364
favourites (2.9 per 1k visits)
25 September 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

11647629616010 August 20264 September 2026
316 measurements spanning 24 days, net -162. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 62–530 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 316
Measured (UTC)PlayersChange
4 Sept 2026, 01:50160-24
4 Sept 2026, 00:50184+18
3 Sept 2026, 23:50166-27
3 Sept 2026, 22:50193-28
3 Sept 2026, 21:50221-12
3 Sept 2026, 20:50233-44
3 Sept 2026, 19:50277-7
3 Sept 2026, 18:50284-31
3 Sept 2026, 17:50315+62
3 Sept 2026, 16:50253-2
3 Sept 2026, 15:50255-19
3 Sept 2026, 14:50274-9
3 Sept 2026, 13:50283+53
3 Sept 2026, 12:50230+25
3 Sept 2026, 11:50205+81
3 Sept 2026, 07:50124-7
3 Sept 2026, 06:50131+3
3 Sept 2026, 05:50128+8
3 Sept 2026, 04:50120-11
3 Sept 2026, 03:50131first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP Pass
800 R$
Double Cash
600 R$
Auto Collect
350 R$
Extra Tips
180 R$
Segway Tool (SPEED)
150 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

4 Floors Complete · progression20,177,643 · 16.6% win
Used the Workbench · other12,254,691 · 9.8% win
8 Floors Complete · progression12,157,055 · 8.9% win
12 Floors Complete · progression8,266,431 · 7.1% win
Rebirth · progression6,651,021 · 5.5% win
Rebirth 3 Times · progression1,247,666 · 1.5% win
Rebirth 5 Times · progression638,504 · 0.80% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9321 August 20264 September 2026
316 measurements spanning 13 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 316
Measured (UTC)% likedChange
4 Sept 2026, 01:5093no change
4 Sept 2026, 00:5093no change
3 Sept 2026, 23:5093no change
3 Sept 2026, 22:5093no change
3 Sept 2026, 21:5093no change
3 Sept 2026, 20:5093no change
3 Sept 2026, 19:5093no change
3 Sept 2026, 18:5093no change
3 Sept 2026, 17:5093no change
3 Sept 2026, 16:5093no change
3 Sept 2026, 15:5093no change
3 Sept 2026, 14:5093no change
3 Sept 2026, 13:5093no change
3 Sept 2026, 12:5093no change
3 Sept 2026, 11:5093no change
3 Sept 2026, 07:5093no change
3 Sept 2026, 06:5093no change
3 Sept 2026, 05:5093no change
3 Sept 2026, 04:5093no change
3 Sept 2026, 03:5093first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Off-platform reach

75,700,600
YouTube views across 22 matched videos

Most-viewed match: “We built a MEGA MALL in Roblox!”.

Summed views of the top YouTube videos matching this game’s name — an approximate, name-matched measure of cultural footprint beyond Roblox, not an exact total. Measured 25 Aug 2026, 03:20 UTC.