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THE POSSIBLE OBBY

THE POSSIBLE OBBY

A Roblox experience owned by -NN Studios-.

ObbyENobstacle courseparkourprogression

THE POSSIBLE OBBY is an obby experience created on 2020-09-25. It has recorded 18,594,187 lifetime visits and 57,223 favorites. The game holds a 46% like percentage. Currently, zero users are playing. The description notes 24 stages of varying difficulty and progress saving functionality.

Description (written by the developer; not a statement by this register)

💚 Welcome to THE POSSIBLE OBBY! In this game your task is to get as far as possible by conquering 24 stages of varying difficulty. Can you complete it? Go ahead and see! 👑 All stages have been tested and proven possible 💪 LIKE = Stronger than the obby 👎 DISLIKE = Gave up 🔔 Your progress saves when you leave! ⭐ Favorite the game and join the group to keep up with the updates! 📝 Please Note: This game was inspired by games created by the Chocolate Flame group. We are not in any way affiliated with Chocolate Flame. Tags (ignore): Impossible Obby, Hard Obby, Obstacle Course Parkour, Escape Obby, Tower Fun Tycoon, Difficulty Chart Obby, Mega Easy Obby

Last updated by the developer 24 Apr 2026, 03:09 UTC.

0
playing (measured 10 Aug 2026, 16:07 UTC)
18,594,187
lifetime visits
46%
liked (34,999 👍 / 41,291 👎)
57,210
favourites (3.1 per 1k visits)
25 September 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:071first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

EASY MODE
1,200 R$
2X HEALTH
549 R$
BOOMBOX
299 R$
GRAVITY COIL
249 R$
SPEED COIL
199 R$
INSTANT RESPAWN
100 R$
VIP
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome4,458,615 · 28.6% win
Dark Red · other2,538,343 · 36.7% win
Red · other2,275,215 · 36.7% win
Orange · other1,858,990 · 36.7% win
Pastel Orange · other1,399,875 · 28.6% win
Gold · collection1,259,547 · 24.5% win
Yellow · other1,104,849 · 28.6% win
Lime · other931,692 · 32.7% win
Dark Green · other732,310 · 32.7% win
Green · other604,030 · 40.8% win
Mint · other439,785 · 36.7% win
Teal · other332,686 · 36.7% win
100 Deaths · progression204,079 · 0.00% win
Cyan · other197,269 · 28.6% win
Blue · other159,504 · 28.6% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

4613 August 2026 — 46 % liked23 August 2026 — 46 % liked2 September 2026 — 46 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 45–47 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 17:1746no change
23 Aug 2026, 17:0146no change
13 Aug 2026, 17:0046first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.