The Last Day Of School [Story]
A Roblox experience owned by Fmgroup studios.
Story & narrativeENstory-drivenmysteryhidden relic
The Last Day Of School [Story] is a Roblox experience created on 2020-09-26. It has accumulated 6,868,196 lifetime visits and 15,504 favorites. The game holds a 50% like percentage. Currently, zero users are playing. The genre field is null. No specific category is assigned in the provided data.
Description (written by the developer; not a statement by this register)
📕Check out our brand new ending by finding a hidden relic in one of the school's classrooms ! 🚌 Welcome to The last day of school [Story]! You heard well : The...last...day...of...school ! The day that everyone loves because the next day is the beginning of the holidays! But when the teacher goes missing, you realize that this day will not be as fun as you thought it would be... Will you be able to complete all three endings ? 👀 😎 Like the game and join the fan group to get a free health refill: https://www.roblox.com/groups/6054537 Check out the update log/credits : https://devforum.roblox.com/t/-/926080 👍 If you enjoyed the game remember to like and favorite! Gamepasses only work in-game (not in lobby). If you bought one we recommend re-joining the game for all perks to work.
Last updated by the developer 28 Aug 2025, 13:47 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 05:37 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 23 Aug 2026, 23:03 | 50 | no change |
| 13 Aug 2026, 23:02 | 50 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.