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[CARS] 2 Player Mansion Tycoon!

[CARS] 2 Player Mansion Tycoon!

A Roblox experience owned by Tycoon Hype.

TycoonENtycooncarsmansion

[CARS] 2 Player Mansion Tycoon! is a tycoon experience created on 2020-09-29. It has accumulated 57,310,759 lifetime visits and 167,219 favorites. Currently, 8 users are playing. The game holds a 71% like percentage. The description highlights updates including new areas, vehicles, and weapons, alongside group incentives for speed coils.

Description (written by the developer; not a statement by this register)

🎉 Thanks A lot For 55 Million Plays, New Update is Now Available. Enterprise New Areas, Vehicles, And Weapons! 🚀 Join The Group That Created This Game For A FREE Speed Coil Which Will Enable You To Multiply Your Speed! 🌲 Welcome To 2 Mansion Tycoon! Collect badges, Operate With Friends, Investigate Areas And Most Importantly Build And Assemble Your Very Own Mansion With Cars! Slight Little Updates Are Added Every Million Visits. ⭐ By Purchasing More Droppers, You Unlock The Key To Buy More Leading Gadgets And Upgraders To Build The Largest Mansion. Brought A Gamepass? Excellent, Please Rejoin The Game Or Reset Your Player To Activate It! 🐛 The GFX Designed Is Different To The Game. Original House In GFX Was Later Changed To Reduce Lag Issues. [Sadly Due To Some Enclosed Spaces In The Game, You Will Be Required NOT To Use A Package In-Game!]

Last updated by the developer 20 Jul 2026, 09:04 UTC.

8
playing (measured 10 Aug 2026, 14:31 UTC)
57,310,759
lifetime visits
71%
liked (39,605 👍 / 16,349 👎)
167,190
favourites (2.9 per 1k visits)
29 September 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:312first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin Commands
995 R$
Laser Gun
395 R$
Golden Radio
95 R$
Magic Carpet
95 R$
Grappling Hook
95 R$
Spy Drone
95 R$
Police Shield
95 R$
Speed Boost
45 R$
Body Swap
35 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome24,804,687 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7123 August 2026 — 71 % liked2 September 2026 — 71 % liked12 September 2026 — 71 % liked22 September 2026 — 71 % liked2 October 2026 — 71 % liked12 October 2026 — 71 % liked22 October 2026 — 71 % liked23 August 202622 October 2026
7 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 70–72 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 14:2171no change
12 Oct 2026, 14:2071no change
2 Oct 2026, 14:1871no change
22 Sept 2026, 14:1771no change
12 Sept 2026, 14:1571no change
2 Sept 2026, 14:0671no change
23 Aug 2026, 14:0371first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.