Bleep's Difficulty Chart Obby: Original
A Roblox experience owned by Arcane Games!.
ObbyENhardcore platformingdifficulty chartcommunity rating
Bleep's Difficulty Chart Obby: Original is an obby experience created on 2020-09-29. It has recorded 1,216,357 lifetime visits and 5,342 favorites. Currently, zero users are playing. The game holds a 46% like percentage. Developers include NotBleep, Tammo59, and DevTim0thy. The experience features 161 stages out of a planned 300.
Description (written by the developer; not a statement by this register)
✅ Welcome to Bleep's Difficulty Chart Obby! ✅ 📋Current stages 161/300📋 Communication Server: xyNR7DyywR ❗️Please use the like/dislike feature to rate the game itself, not because you can't get past a Stage.❗️ 😼Like For Floppa😼 🥶Dislike for rager🥶 You get a special nametag if you own Roblox Premium! If you can't pass a stage, I recommend you to buy a skip stage or just take a break. This obby is not for the easy people! It might seem easy at first, but don't be fooled! You'll find out soon enough... 🛠️ Developers List: 🛠️ - NotBleep - Tammo59 - DevTim0thy Special thanks to: SUBTOHAMZQ - gfx designer aplayerhere - ex-developer Tags: (ignore) BDCO DCO Difficulty Chart Obby JToH Kit ToH Bleep Obby Hard Obby Impossible Obby Roblox Obby Hard Obby Hard Difficulty
Last updated by the developer 16 Mar 2026, 19:13 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 18:33 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.