Purple's Totally Tubular Towers: 2
A Roblox experience owned by Purple's Totally Tubular Team.
Tower defenseENtower defensesequeloverhaul
Purple's Totally Tubular Towers: 2 is a Roblox tower-defense experience created on 2020-09-29. The game has accumulated 531,953 lifetime visits and 4,410 favorites. Currently, 0 players are active. The title holds a 74% like percentage. It serves as a sequel to the original PTTT title, featuring tower conquest mechanics across multiple realms.
Description (written by the developer; not a statement by this register)
Conquer many towers across the realms several hundred years after the events of PTTT:1 Will you be able to master the total tubularity this game has to offer? 🌟 🆕 UPDATE LOG 🆕: 1/4 -> The game is undergoing a complete overhaul, so please be patient with us as we work to improve the game! 12/31 -> FREE AREA REQUIREMENTS Exploiting is not allowed. Shutdown = Update or Bug fixes 🌐MORE PTTT🌐 PTTT:1 : https://www.roblox.com/games/3037460759 Grand Scheme : https://www.roblox.com/games/13705293358 PTTT:2 Practice Time: https://www.roblox.com/games/6317224983/PTTT-2-Practice-Time Inspired by Eternal Towers of Hell : https://www.roblox.com/games/8562822414/Eternal-Towers-of-Hell
Last updated by the developer 13 Feb 2026, 17:58 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 06:48 | 1 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 24 Aug 2026, 20:38 | 74 | no change |
| 14 Aug 2026, 20:37 | 74 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.