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●●The Jedi Order●● Temple on Alderaan

●●The Jedi Order●● Temple on Alderaan

A Roblox experience owned by ●●The Jedi Order●●.

RoleplayENStar WarsRoleplayTemple

●●The Jedi Order●● Temple on Alderaan is a roleplay experience created on 2016-10-13. It has accumulated 1,615,151 lifetime visits and 7,055 favorites. The current player count is zero. The experience holds a 70% like percentage. No additional metrics are provided in the source data.

Description (written by the developer; not a statement by this register)

Welcome to The Jedi Temple on Alderaan! -THIS MAP IS THE FIRST ORIGINAL MAP. ANYONE CLAIMING THEY BUILT THIS IS LYING- Rules: ₪▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬₪ ► Teamkilling is not tolerated. Attacking in self defense is not allowed. ► Attacking unarmed visitors is not allowed. ► Hostiles are KoS as soon as they step foot upon the stairs to the entrance of the temple. ► Recruiting in any form will result in a ban. (Including “tempting” to the dark side.) ► Exploiting will result in a ban. ► Entrance into the jail room is forbidden unless being arrested. ► Assisting or attempting to assist in any way of a prisoner escaping is forbidden. ► Glitching in any form is not tolerated. ► Entrance into the Temple Guard Dojo is forbidden. ► Foul language and harassment is not allowed. ₪▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬₪ All players MUST follow the rules. Credits: Rauls_Zenthio Prethixtus Daenos DevSurface Wruaxus Galanorth13 JakeeRen SolarHorizon Jack_Zenthio Croatino

Last updated by the developer 16 Mar 2026, 20:49 UTC.

0
playing (measured 10 Aug 2026, 17:07 UTC)
1,615,151
lifetime visits
70%
liked (3,147 👍 / 1,380 👎)
7,055
favourites (4.4 per 1k visits)
13 October 2016
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:070first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Awh maaan · other5,251 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7014 August 2026 — 70 % liked24 August 2026 — 70 % liked3 September 2026 — 70 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 69–71 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 14:0170no change
24 Aug 2026, 11:3670no change
14 Aug 2026, 11:3570first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.