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RRC Driver Testing

RRC Driver Testing

A Roblox experience owned by ROBLOX Rally Championship (RRC).

RacingENrally racingvehicle simulationtime trial

Description (written by the developer; not a statement by this register)

Roblox Rally Championship Newbie Practice Game don't buy the gamepass wip NEW R5 and TOP CLASS CHASSIS, ALL TIMES RESET CHASSIS' NOT USED IN THE CHAMPIONSHIP HAVE BEEN REMOVED Arcade Game: https://www.roblox.com/games/6619713993/Pre-Alpha-Test-Ro-Rallye PLEASE DRIVE THE R2 CAR BEFORE ADVANCING TO HARDER CARS CHECK OUT THE COMMUNITY PLAYGROUND(EXPLORE THE MAP) Season 4 Average Time : 1:08.900 Season 4 Class Record : 1:05.578 cryx R5 Average Time : 1:14.800 R5 Record : 1:10.946 scorch GrB Average Time : 1:13.500 GrB Record : yellowOps 1:05.114 RWD 2 Average Time : 1:19.600 RWD 2 Record : 1:12.962 beef Keybinds: p = take off the handbrake when you first spawn r = mouse steering v = First Person camera b = mouse steering camera 8 = interior camera n = interior camera

Last updated by the developer 1 Feb 2025, 21:11 UTC.

0
playing (measured 10 Aug 2026, 21:17 UTC)
140,173
lifetime visits
79%
liked (991 👍 / 264 👎)
2,661
favourites (19.0 per 1k visits)
30 September 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:170first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

"Secret Gamepass"
200 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Newcomer · welcome44,230 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.