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Realm of Magic

Realm of Magic

A Roblox experience owned by B-b Studio.

Fighting & PvPENcombatmagicpvp

Realm of Magic is a fighting-pvp Roblox experience created on 2016-10-16. The game records 1,004,400 lifetime visits and 21,371 favorites. Currently, zero players are active. The title holds a 75% like percentage. Controls include combat, shielding, double jumping, magic spells, and running.

Description (written by the developer; not a statement by this register)

a 2016 test game = CONTROLS = Q: Combat / Punish Knockout Players E: Shield Spacebar2x: Double Jump 1/2/3/4/5: Magic X: Run

Last updated by the developer 24 Jul 2020, 18:20 UTC.

0
playing (measured 10 Aug 2026, 14:15 UTC)
1,004,400
lifetime visits
75%
liked (7,665 👍 / 2,609 👎)
21,362
favourites (21.3 per 1k visits)
16 October 2016
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Infinite Tries
35 R$
Dragon Extension
25 R$
Double Experience
25 R$
Double Magic
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

ALPHA TESTER REWARD · other527,997 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7514 August 2026 — 75 % liked13 October 2026 — 75 % liked23 October 2026 — 75 % liked14 August 202623 October 2026
3 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 74–76 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 18:3475no change
13 Oct 2026, 18:3275no change
14 Aug 2026, 15:3475first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.