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Project DHS

Project DHS

A Roblox experience owned by FuturEntertainment.

RoleplayENschoolshowcaserealistic

Description (written by the developer; not a statement by this register)

~ Welcome to Project DHS ~ Leaving Early Access by the end of 2026 Welcome to Project DHS! Be anybody you want to be! Project DHS offers realistic showcase/roleplay abilities, and specific features that many other showcase/roleplaying games do not offer. View this school in our eyes; an amazing school full of thriving students and faculty. Enter the vision that DHS lives to be every day. Join Project DHS! This experience is still very well in development. Issues may appear when interacting within the experience. Please contact us if you witness anything that should be resolved. This experience is only properly compatible on mainstream computers. Mobile devices are not compatible with many things. XBOX and VR are not properly supported at the moment. {Originally by Graffix Studios} [Developed by Graffix Games, the main gaming division of FuturEntertainment] *Copyright © 2026 FuturEntertainment (a Graffix company, and a member of The GFM Group) – All Rights Reserved*

Last updated by the developer 14 Jul 2026, 05:58 UTC.

0
playing (measured 15 Aug 2026, 06:16 UTC)
601
lifetime visits
72%
liked (13 👍 / 5 👎)
20
favourites (33.3 per 1k visits)
30 September 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Aug 2026, 06:160first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome to Project DHS · welcome108 · 0.00% win
Meet the Creator! · other89 · 0.00% win
Alpha Tester · other61 · 0.00% win
Beta Tester · other22 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.