UGC! Leopard Geckos' Life 2
A Roblox experience owned by {A'Saurus•Creations}.
RoleplayENanimal roleplaywildlife simulationcustomization
UGC! Leopard Geckos' Life 2 is a roleplay experience created on 2020-10-04. The game currently records 3,328,261 lifetime visits and 10,035 favorites. A 74% like percentage reflects user engagement. Zero players are active at this time. The description indicates a revamp occurred on 12/30/2024, with ongoing development by a solo creator.
Description (written by the developer; not a statement by this register)
12/30/2024 THE ENTIRE GAME GOT REVAMPED! THANK YOU FOR ALL YOUR SUPPORT! This game is still not done, as more features are planned to be added, SO PLEASE EXPECT BUGS AND ERRORS! I'm a solo dev </3 WELCOME To Leopard Geckos' Life 2! It is a game where you can roleplay in the wild as a leopard gecko! Explore, claim dens, customize, and have fun! This game has group and premium benefits! Thank you to all the people who have supported the making of this game. And a huge thank you to the people who have contributed and helped get the game to its FINAL stage :) If you would like to play LGL1, play here > www.roblox.com/games/867748270/Leopard-Gecko-Life-1 Join the group for perks!
Last updated by the developer 25 Jan 2025, 03:22 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 19:05 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 24 Aug 2026, 05:02 | 74 | no change |
| 14 Aug 2026, 05:01 | 74 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.