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Corridor of Void old version

Corridor of Void old version

A Roblox experience owned by LoaaPlayzz Official.

ObbyENTower ObbyHalo CollectionEvent Rewards

Description (written by the developer; not a statement by this register)

Dark angel event get the Halo and WING for event and will gone soon. Event/Dark Angel/Gone Soon. Christmas Update is here! Get your scarf and jacket on because this is going to be snowy! bit snowwy Welcome to the Tower Of Hard! Can you reach the top? Owner: SkittleSquadBlacks These are the halos you can get right now! Dark Halo (Old) Red Halo (Old) Pink Halo (Old) Blue Halo (Old) Glass Halo (Impossible) I.OO% Silver Halo (Impossible) I.OO% Rainbow Halo (Old) Angel Halo (Event) Demon Halo (Event) Frost Halo (Christmas) Cookie Halo (Christmas) Dark Angel halo (Darkness Castle) (New Halos) : Frost Halo : Cookie Halo : Dark Angel Halo I hope you enjoy this game! Thanks for reading! Inspired by Tower of Hell/ToH Credits Owner: SkittleSquadBlacks Co-Owner: LOUD Developer: T O E Description Dev: Cheese Halo Box creator: G ak Developer: lay Halo Creator: Toxic

Last updated by the developer 5 Mar 2021, 18:27 UTC.

0
playing (measured 14 Aug 2026, 13:31 UTC)
1,254
lifetime visits
47%
liked (8 👍 / 9 👎)
7
favourites (5.6 per 1k visits)
5 October 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 13:310first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Dark Angel
350 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

???4 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.