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Tower of Paradise🌈

Tower of Paradise🌈

A Roblox experience owned by Rupthy Games.

ObbyENTowerObbyParkour

Tower of Paradise🌈 is an obby experience created on 2020-10-06. It has recorded 3,016,926 lifetime visits and 15,369 favorites. The game holds a 77% like percentage. Currently, zero users are playing. The description highlights reaching the top of two towers while navigating obstacles.

Description (written by the developer; not a statement by this register)

Third Tower at 10K LIKES!👍 Welcome to Tower of Paradise!🌈 Can you reach the top of two Towers while going through many obstacles? Make sure to LIKE👍 and FAVORITE⭐ the game! To be updated, click Up to FOLLOW the game! ✔ Also Don't forget to join our Group😉 Rejoin if you buy a gamepass! Tags: Misery, Tower, Obby, Parkour, Climb, Jump and Run, Rupthy

Last updated by the developer 26 Sept 2025, 16:18 UTC.

0
playing (measured 10 Aug 2026, 16:15 UTC)
3,016,926
lifetime visits
77%
liked (4,846 👍 / 1,485 👎)
15,354
favourites (5.1 per 1k visits)
6 October 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Grapple Hook
299 R$
Gravity Coil
249 R$
Speed Coil
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome!🌈 · welcome1,254,114 · 100.0% win
Finished the first tower!👑 · progression180,590 · 0.00% win
??? · other25,591 · 0.00% win
Trolled! · other15,202 · 0.00% win
Victory! 👑 · progression13,828 · 0.00% win
Met the CREATOR! · welcome2,773 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7714 August 2026 — 77 % liked3 October 2026 — 77 % liked13 October 2026 — 77 % liked14 August 202613 October 2026
3 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 76–78 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
13 Oct 2026, 06:0077no change
3 Oct 2026, 05:5377no change
14 Aug 2026, 05:4877first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.