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Height Simulator 📏

Height Simulator 📏

A Roblox experience owned by Rhyles.

SimulatorENincrementalclickersimulator

Height Simulator 📏 is a simulator experience created on 2020-10-06. It has recorded 3,375,628 lifetime visits and 9,721 favorites. The current player count is 0. The experience holds a 72% like percentage.

Description (written by the developer; not a statement by this register)

Welcome to Height Simulator! Grow taller by eating different foods. There are many different foods to choose from and each one will make you a little bit taller than the last. Don't forget to stomp and punch buildings and NPC's for extra cash! ⛰️ 👍 THUMBS UP FOR AN UPDATE! 👍

Last updated by the developer 30 Jul 2025, 17:13 UTC.

0
playing (measured 10 Aug 2026, 14:47 UTC)
3,375,628
lifetime visits
72%
liked (2,481 👍 / 986 👎)
9,719
favourites (2.9 per 1k visits)
6 October 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:470first reading

Concurrent players at each of our measurements (insert-on-change).

Content maturity (Roblox’s label)

Roblox returns no rating (unrated or unavailable)

As returned by Roblox on 10 November 2026. This is Roblox’s label for the experience, not a rating by this register.

All games by Roblox maturity label →

Monetization — game passes

Infinite Storage
449 R$
Equip 16 Pets
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Height Simulator! · welcome541,416 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7214 August 2026 — 72 % liked2 November 2026 — 72 % liked14 August 20262 November 2026
2 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 71–73 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Nov 2026, 05:0372no change
14 Aug 2026, 04:5072first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.