Gotcha!
A Roblox experience owned by TimeCrunch.
SportsENteam-vs-teamtrap placementdeception
Description (written by the developer; not a statement by this register)
[Note: Gotcha! is currently not being worked on. Bugs will not be fixed, however bug reports will still be accepted in case development resumes in the future.] Premium players can claim the premium trap for free in the shop! Welcome to Gotcha!—the game of fast-paced deception and chaotic team-vs-team action! Place traps in clever locations to throw your enemies off, and sneak past their defenses to score goals for your team! Tips: -You can equip up to 3 traps at once! -When you have hit your max trap tiles, you can still place another one—it just deletes the oldest one you placed. -VIP servers allow you to opt out of the round to stay in the lobby and continue playing the claw machine! A game by Reactl0n and mPhase. Thanks to AbbicusTheGreat for making the trap illustrations and ValkinLikesChez for producing the music!
Last updated by the developer 25 Jul 2026, 15:54 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 03:53 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.