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Fugitive: Revived

Fugitive: Revived

A Roblox experience owned by vojtasonic's warehouse.

ShooterENtactical shooterswatfugitive

Description (written by the developer; not a statement by this register)

Fugitive is an intense tactical shooter, in which the SWAT try to eliminate the Fugitives while they try to hide! The SWAT have unlimited respawns, and the Fugitives have double health. Warning: A little bit buggy [ ABOUT ] This is a fixed version of Fugitive, which has been built from ground up with the permission of the original creator and most of the original assets. There are also a few new additions, thought keep in mind that this game is running on an old framework, and isn't very well polished compared to my newer stuff! [ LEGACY GAMEPASSES ] Since I wanted to honor the veterans, original gamepass will work in this version, too! https://www.roblox.com/games/519596124/Fugitive#!/store

Last updated by the developer 29 Nov 2025, 11:55 UTC.

0
playing (measured 12 Aug 2026, 06:01 UTC)
1,163
lifetime visits
85%
liked (35 👍 / 6 👎)
85
favourites (73.1 per 1k visits)
8 October 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 06:010first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

SWAT Victory · progression177 · 0.00% win
Fugitive Victory · progression117 · 0.00% win
Rare Encounter · social75 · 0.00% win
Veteran · welcome28 · 0.00% win
Long Session · other16 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8519 August 2026 — 85 % liked29 August 2026 — 85 % liked19 August 202629 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
29 Aug 2026, 16:3485no change
19 Aug 2026, 16:0085first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.