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Don't press the meme button! (New textures)

Don't press the meme button! (New textures)

A Roblox experience owned by Aidos Dynasty.

MinigamesENdisaster survivalmeme humorbutton pressing mechanic

Description (written by the developer; not a statement by this register)

Welcome to, Don't touch the meme button! This game is highly inspired by Don't Press The Button. HOW TO PLAY: When a player presses the button, it will activate a disaster! Can you be clever enough to survive the disasters? Latest update!: Coins you collect around the map! A leaderboard who has the most wins or cash! Bigger map! Bug fixing! A specific room that will change everyday! New disasters! Soon will come the The biggest update! This update is coming soon. Can you survive the meme disasters? Premium benefits: Free Rocket Launcher for Premium users to collect!

Last updated by the developer 1 Feb 2025, 01:24 UTC.

0
playing (measured 13 Aug 2026, 07:08 UTC)
1,848
lifetime visits
78%
liked (18 👍 / 5 👎)
13
favourites (7.0 per 1k visits)
9 October 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 07:080first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Delete the game
999,999,999 R$
VIP
1,443 R$
Flamethrower
500 R$
Clown hammer
143 R$
Meme button present!
30 R$
Donation :).
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

A big mistake... · other237 · 0.00% win
You found all the eggs??? · collection18 · 0.00% win
??? · secret4 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.