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Super Villain Tycoon

Super Villain Tycoon

A Roblox experience owned by The Tycoon Games.

TycoonENvillaincharacter-customizationgroup-bonus

Super Villain Tycoon is a tycoon experience created on 2020-10-09. The game has accumulated 15,014,413 lifetime visits and 21,531 favorites. Currently, zero users are playing. The title holds an 81% like percentage. It is categorized under the tycoon genre within the Roblox platform index.

Description (written by the developer; not a statement by this register)

Welcome To Super Villain Tycoon, Choose Your Character and Build Your Tycoon. If you like the game, press the thumb up button! Do not forget to like the game and add it to favorites, it means a lot if you do! Join the The Tycoon Games to unlock exclusive cash and items in-game! https://www.roblox.com/groups/6543268/The-Tycoon-Games

Last updated by the developer 8 Dec 2024, 18:10 UTC.

0
playing (measured 10 Aug 2026, 14:19 UTC)
15,014,413
lifetime visits
81%
liked (4,736 👍 / 1,080 👎)
21,529
favourites (1.4 per 1k visits)
9 October 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:190first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin Commands
1,500 R$
God Pack
1,000 R$
Best Gear
800 R$
x2 Cash
450 R$
Super VIP
450 R$
Mega VIP
300 R$
VIP
200 R$
Ultra Cleaner
150 R$
Ultra Dropper
150 R$
Powerful Gear
149 R$
Auto Collect
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome6,770,559 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8113 August 2026 — 81 % liked23 August 2026 — 81 % liked2 September 2026 — 81 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–82 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 18:0781no change
23 Aug 2026, 17:5081no change
13 Aug 2026, 17:4981first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.