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Corridor of Easy!

Corridor of Easy!

A Roblox experience owned by Clippy Studios.

ObbyENobstacle courseracetimer

Corridor of Easy! is an obby experience created on 2020-10-10. It has accumulated 25,218,212 lifetime visits and 98,940 favorites. The game holds a 75% like percentage. Currently, zero users are playing. The description highlights randomly generated obstacle courses and rewards such as Clipz and Trails.

Description (written by the developer; not a statement by this register)

🏁Race your friends on randomly generated obstacle courses. Corridor of Easy, the easiest Corridor Obby on Roblox! 👍Like the game if you enjoy! 🏆 Join the group for a free chat and overhead tag! ⭐ Premium members get a free chat and overhead tag! ✔️ Try to reach the end before the timer ends! Earn Clipz, Win Stages, and Collect Trails!

Last updated by the developer 4 May 2024, 16:21 UTC.

0
playing (measured 10 Aug 2026, 16:05 UTC)
25,218,212
lifetime visits
75%
liked (21,111 👍 / 6,941 👎)
98,931
favourites (3.9 per 1k visits)
10 October 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:050first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Fusion Coil
149 R$
Double Clipz
149 R$
Gravity Coil
99 R$
Speed Coil
99 R$
Double XP
79 R$
Lucky
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Win · progression1,888,905 · 0.00% win
Secret · secret256,913 · 0.00% win
Boosted · other139,975 · 0.00% win
Meet the Developers · other5,391 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.