Noctis
A Roblox experience owned by RooStudio's.
HorrorENco-opghost huntingpsychological horror
Noctis is a horror experience created on 2020-10-10. It supports four-player co-op gameplay involving paranormal investigation within haunted locations. The title has accumulated 6,088,227 lifetime visits and 85,091 favorites. Current player count is zero. The game holds an 87% positive rating based on user feedback.
Description (written by the developer; not a statement by this register)
Welcome to Noctis. This game is about going into houses and checking out the ghost activity inside. Update - Video camera fixed! No more lag! Noctis is a 4 player co-op psychological horror game, where you, and you team will enter haunted locations, with severe paranormal activity, and you and your ghost hunting team will use specialized equipment specifically made for ghost hunting, and record any evidence of any paranormal activity. You can choose to support your team, by monitoring the van's security cameras, or you could head inside and get your hands into the deep, lurking house. Developed by: roo12341234 and ZondanRblx Inspired by: Phasmophobia. (we got permission from the developer of phasmophobia to make this game)
Last updated by the developer 1 Feb 2026, 19:38 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 17:52 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.