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Marble Chaos!

Marble Chaos!

A Roblox experience owned by Blocks Box.

SimulatorENphysics-based movementcosmetic shopminigames

Marble Chaos! is a simulator experience created on 2020-10-11. It currently has 14 players, 56,965 favorites, and a 72% like percentage. The game has accumulated 58,216,952 lifetime visits. Players roll as marbles to earn tracks for cosmetics.

Description (written by the developer; not a statement by this register)

🎱 Marble Chaos! is a game where you can roll around the game world with a ball/marble character! 🛤️ Roll around the world or play minigames to obtain tracks which you can use to purchase cosmetics in the shop! Recent Updates: - 🎤 Voice Chat! You can now use voice chat in Marble Chaos! - 🎡 Ferriswheel! The ferris wheel has been re-added! ❤️ Remember to 👍LIKE and 🌟FAVORITE the game for new updates!

Last updated by the developer 22 Jun 2025, 16:31 UTC.

14
playing (measured 10 Aug 2026, 17:22 UTC)
58,216,952
lifetime visits
72%
liked (11,494 👍 / 4,536 👎)
57,644
favourites (1.0 per 1k visits)
11 October 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:2224first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Bonk the Creator · other1,302 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7223 August 2026 — 72 % liked2 September 2026 — 72 % liked12 September 2026 — 72 % liked22 September 2026 — 72 % liked2 October 2026 — 72 % liked12 October 2026 — 72 % liked22 October 2026 — 72 % liked23 August 202622 October 2026
7 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 71–73 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 14:2072no change
12 Oct 2026, 14:1972no change
2 Oct 2026, 14:1772no change
22 Sept 2026, 14:1672no change
12 Sept 2026, 14:0872no change
2 Sept 2026, 14:0572no change
23 Aug 2026, 14:0272first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.