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Marble Chaos!

Marble Chaos!

A Roblox experience owned by Blocks Box.

SimulatorENphysics-based movementcosmetic shopminigames

Marble Chaos! is a simulator experience created on 2020-10-11. It currently has 14 players, 56,965 favorites, and a 72% like percentage. The game has accumulated 58,216,952 lifetime visits. Players roll as marbles to earn tracks for cosmetics.

Description (written by the developer; not a statement by this register)

🎱 Marble Chaos! is a game where you can roll around the game world with a ball/marble character! 🛤️ Roll around the world or play minigames to obtain tracks which you can use to purchase cosmetics in the shop! Recent Updates: - 🎤 Voice Chat! You can now use voice chat in Marble Chaos! - 🎡 Ferriswheel! The ferris wheel has been re-added! ❤️ Remember to 👍LIKE and 🌟FAVORITE the game for new updates!

Last updated by the developer 22 Jun 2025, 16:31 UTC.

14
playing (measured 10 Aug 2026, 17:22 UTC)
58,216,952
lifetime visits
72%
liked (11,505 👍 / 4,536 👎)
57,744
favourites (1.0 per 1k visits)
11 October 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:2224first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Bonk the Creator · other1,302 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7223 August 2026 — 72 % liked2 September 2026 — 72 % liked12 September 2026 — 72 % liked22 September 2026 — 72 % liked2 October 2026 — 72 % liked12 October 2026 — 72 % liked22 October 2026 — 72 % liked1 November 2026 — 72 % liked23 August 20261 November 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 71–73 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 14:2272no change
22 Oct 2026, 14:2072no change
12 Oct 2026, 14:1972no change
2 Oct 2026, 14:1772no change
22 Sept 2026, 14:1672no change
12 Sept 2026, 14:0872no change
2 Sept 2026, 14:0572no change
23 Aug 2026, 14:0272first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.